What attracted you to this piece of interactive art in the first place?
First of all,when i first watch this video the natural of the sound was attracted me to continue watch it.For example,the sound of ocean,wave,wind,and when people step to the sand sound were so relax and peaceful.Besides that,the color and form of the sea are attracted me in the first glance when the people step in,especially the sea is divided in a flexible form on the sand on a real time basis.
How did you feel when you first saw this interactive art?
When i first saw this interactive art i feel so curious about what they are doing about in this video.The expression of the people who participate have a excited and enjoy the moment of when they are trying this interactive art.After that, the colour and the movement of the artist used are feel with emotion such as happy,curious,surprise and others.In addition,individuals are able to obtain feelings of pleasure through their new experiences in virtual reality.After watch finish the video, i feel want to try this kind of installation art,because for me, it's look fun and i will enjoy the moment.
What element/s made this interactive art successful in engaging you?
The element of this interactive art successful in engaging me is the artist used the real material such as the floor texture, the white mason sand.He put a real sand and we will feel the reality of this ocean although the location is just in the indoor.Besides that,i also attracted by the sound effect that the artist provide, the sound effect combine with this all of the interactivity,the people who try this installation art will enjoy the experience of environments otherwise impossible in reality.Then, the movement also trigger the sound effect and the movement and form of water is nice when the people step in to the water it will follow the he or she direction.
What was the ‘wow’ factor for you?
When i first saw this video,my feeling is "wow, it's so amazing.".then,i continue watch until a audience who try this installation art was saying, she feel like in the ocean. something had a new experiences in virtual reality.The movement of sea wave is look natural although it just a light on the ceiling projector.When the people step in to the stage,it has a nice foot print on the floor.Actually the foot print is form by the real sand and the lighting effect but it looks real.
If there is one thing that you want to add to this interactive artwork, what would it be?
I would like to suggest,if really can add a thing may be,it can be the coconut tree as a decoration, it will look more have the feel at the beach.Besides that, in the sand may be can add some sea shell it look more reality because i feel the sand is too simple.Last but not least,the water is plain may be can add some small colorful fish because it will look more interesting and beautiful.
Sunday, 2 December 2012
Research on the Artwork
About
'Fluid Boundaries' by Woo Sok Jang falls in the category of 'Interactive Installation Arts, and deals with real-time rendered water effects, sound, and real elements, such as white mason sand. In this project, two things are important to stress to the audience. First, the work indirectly creates visual representation of the interactions between individuals and others in human society. Second, the audience will participate enjoy the experience of environments otherwise impossible in reality.![]() |
| Setting Performance |
As stated, this work attempts to create visual representations of interactions via the mutual relation of boundaries between individuals and others in society. As humans have a basic instinct of self-preservation, and according to ‘the theory of symbol’ (Carl Jung, 1963), people always have their own variety of invisible layers and boundaries of different sizes that depend on his/her cultural background or personality and he/she strives to protect them without being violated. Such invisible boundaries seem clear when forming relationships with individuals and making ceaseless efforts not to infringe on others’ privacies. However, humans visit the boundaries of others depending on situations and converse with them and become friends with them by converging with them and combining their power. Humans broaden their relationships through interchange and mutual response, and through this process become members of a society. As such, ‘the boundaries of individuals’ in the lives of humans living with in a community are typically independent, but they are considerably flexible. To understand this statement, you must visualize humans and their boundary-oriented interactions as flexible liquids. Additionally, as Carl Gustav Jung, Swiss psychologist & psychiatrist emphasized, balance and harmony are important. “Modern humans rely too heavily on science and logic and would benefit from integrating spirituality and appreciation of the unconscious realm.” (Carl Jung, 1963) As an example of balance and harmony, logical programming and spiritual boundaries are supporting materials of fluid boundaries.
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| Walking Around |
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| Texture of the Floor |
In this way, his work enables the audience (participants) to naturally create their own dynamic and diverse boundaries through “interchange and protection” via interactions in virtual space and visualization. As a result, they are able to understand changes regarding the relationship between others and themselves naturally through such visualized flexible interactions. In addition, individuals are able to obtain feelings of pleasure through their new experiences in virtual reality.
Source: http://www.woosoki.com/blog/
Flowchart
Figure 1
Image source: http://www.woosoki.com/blog/?page_id=79
As can be seen in the flow chart (Fig. 1), every process starts from a fire-wire camera. When the camera detects movements on the stage, it triggers visual effects to be executed from the MAC through the projector and onto the white sand. Movements also trigger sound effects. On the other hand, if motion detection is negative – or motion is absent – the fire-wire camera asks whether visual effects have already been executed. It decides reversion effects or reverts to the starting point of the flow chart.
Interface Design/Concept Art
Image Source: http://www.woosoki.com/blog/?page_id=79
‘Fluid Boundaries’ was installed in an exhibition space. White Mason sand was used as a projection surface in place of the floor. Real-time rendered sea wave effects were projected from the ceiling towards the white sand. People were allowed to walk on the sand space
Biography of the Artist
http://www.woosoki.com/blog/
Woo Sok Jang, 35 years old (2012), CEO at Dilussion Inc.,Interactive Media Artist & Director exhibiting, lecturing and working internationally, was born in 1977 in Seoul Korea and received his MFA in 2009 from the Pratt Institute in New York.
He especially majored in Interactive Media as his professional specialty.
Woo Sok Jang, 35 years old (2012), CEO at Dilussion Inc.,Interactive Media Artist & Director exhibiting, lecturing and working internationally, was born in 1977 in Seoul Korea and received his MFA in 2009 from the Pratt Institute in New York.
He especially majored in Interactive Media as his professional specialty.
From
2009-2011, he worked for ‘D’strict holdings Inc.’ as a Director & Leader of
Art and Technology Group in order to
design diverse emerging media and converge analog and digital experience for global
advertising, entertainment, education and art marketing industries.
His unique
disciplines and tangible product R&D outputs craft revolutionary brand
launching show, event, concert and
environment designs such as “Tiffany&Co. media Hyper facade in Beijing in
2010, ” “Samsung Mobile Jet & Corby Global Launching Show in 2009″ with
gesture sensing based by holographic display and diverse interactive brand
spaces innovations.
Specialities
Interactive Multimedia Environment
Design, Development and Installation.
Technology and Arts based show and event Director.
Multimedia Facade 3D mapping.
Interactive Multimedia Project Consulting.
Technology and Arts based show and event Director.
Multimedia Facade 3D mapping.
Interactive Multimedia Project Consulting.
Chosen Interactive Artwork
Interactive Media
Title: Fluid Boundaries
Artist: Woo Sok Jang
Source: http://www.youtube.com/watch?v=nQrgEnVE_Xk
Saturday, 1 December 2012
Research
What is Installation Art?
Installation art describes an artistic genre of three-dimensional works that are often site-specific and designed to transform the perception of a space. Generally, the term is applied to interior spaces, whereas exterior interventions are often called Land art; however, the boundaries between these terms overlap.Installation art can be either temporary or permanent. Installation artworks have been constructed in exhibition spaces such as museums and galleries, as well as public and private spaces. The genre incorporates a broad range of everyday and natural materials, which are often chosen for their "evocative" qualities, as well as new media such as video, sound, performance, immersive virtual reality and the internet. Many installations are site-specific in that they are designed to exist only in the space for which they were created. A number of institutions focusing on Installation art were created from the 1980s onwards, suggesting the need for Installation to be seen as a separate discipline. These included the Mattress Factory, Pittsburgh, the Museum of Installation in London, and the Fairy Doors of Ann Arbor, MI, among others.
Source: http://en.wikipedia.org/wiki/Installation_art
http://www.ptgrey.com/newsletters/dec2003.html
http://scophy.com/2008/01/15/art-tuesdays-interactive-installation-detects-light-to-openclose/
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